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MediaWiki:Common.js: Difference between revisions

MediaWiki interface page
Created page with "→Any JavaScript here will be loaded for all users on every page load.: // Load Leaflet CSS var lcss=document.createElement('link'); lcss.rel='stylesheet'; lcss.href='https://unpkg.com/leaflet@1.9.4/dist/leaflet.css'; document.head.appendChild(lcss); // Load Leaflet JS var s=document.createElement('script'); s.src='https://unpkg.com/leaflet@1.9.4/dist/leaflet.js'; s.onload=function(){ var el=document.getElementById('treeverse-map'); if(!el) return; // === CO..."
 
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/* Any JavaScript here will be loaded for all users on every page load. */
/* Any JavaScript here will be loaded for all users on every page load. */


// Load Leaflet CSS
mw.hook('wikipage.content').add(function ($content) {
var lcss=document.createElement('link');
  $content.find('.spoiler').on('click', function () {
lcss.rel='stylesheet';
    $(this).toggleClass('revealed');
lcss.href='https://unpkg.com/leaflet@1.9.4/dist/leaflet.css';
  });
document.head.appendChild(lcss);
});


// Load Leaflet JS
var s=document.createElement('script');
s.src='https://unpkg.com/leaflet@1.9.4/dist/leaflet.js';
s.onload=function(){


  var el=document.getElementById('treeverse-map');
mw.hook('wikipage.content').add(function () {
  if(!el) return;


   // === CONFIGURE THESE ===
   /* ===========================
  var file='TreeverseMap3.jpeg'; // must match your uploaded filename
    WAIT FOR TABLE (IMPORTANT)
  var w=1000, h=856;          // pixel size of your map image
    =========================== */
  // ========================


   var url=mw.util.getUrl('Special:FilePath/'+file);
   function waitForTable(callback) {
  var map=L.map(el,{crs:L.CRS.Simple,minZoom:-2,maxZoom:4});
    const table = document.getElementById("leaderboardTable");
  var bounds=[[0,0],[h,w]];
    if (table) {
  L.imageOverlay(url,bounds).addTo(map);
      callback(table);
   map.fitBounds(bounds);
    } else {
      setTimeout(() => waitForTable(callback), 50);
    }
   }


  // === ANNOTATIONS EXAMPLES ===


   // Marker with popup
   waitForTable(function(table) {
  L.marker([1000,1500]).addTo(map)
  .bindPopup('<b>Crystal Cave</b><br>Rare ores spawn here.');


  // Circle annotation
    /* ===========================
  L.circle([800,500], {radius:50, color:'red'}).addTo(map)
      HELPERS
  .bindPopup('⚠ Danger Zone');
      =========================== */


  // Polygon annotation (guild land)
    function parseTime(t) {
  L.polygon([[1200,400],[1300,450],[1250,600]], {color:'blue'}).addTo(map)
      if (!t || !t.includes(":")) return 999999;
  .bindPopup('Guild Territory');
      const [m, s] = t.trim().split(":").map(Number);
      return m * 60 + s;
    }


  // Polyline (path/route)
    function getPoints(rank) {
  L.polyline([[600,300],[700,400],[800,420]], {color:'green'}).addTo(map)
      const scoring = {
  .bindPopup('Quest Route');
        1:25,2:20,3:17,4:15,5:13,
        6:11,7:10,8:9,9:8,10:7,
        11:6,12:5,13:4,14:3,15:2
      };
      return scoring[rank] || 1;
    }


};
 
document.head.appendChild(s);
    /* ===========================
      FILTER UI
      =========================== */
 
    const filterWrapper = document.createElement("div");
    filterWrapper.style.marginBottom = "20px";
 
    const filterTitle = document.createElement("h3");
    filterTitle.innerText = "🔍 Filter Runs";
    filterWrapper.appendChild(filterTitle);
 
    const dungeonSelect = document.createElement("select");
    dungeonSelect.style.marginRight = "10px";
 
    [
      "All",
      "Wolf's Den","Wolf's Den II","Wolf's Den III",
      "The Red Nest","For The Eggs",
      "Scarlet Revenge","Scarlet Revenge II",
      "Promised One","Promised One II","Promised One III",
      "Lost and Found","The Hostage","Cactus On Fire",
      "Deep Echoes","Deep Echoes II","Deep Echoes III",
      "King's Hoard","King's Hoard II",
      "Hall of Daggers"
    ].forEach(name => {
      const opt = document.createElement("option");
      opt.value = name;
      opt.textContent = name;
      dungeonSelect.appendChild(opt);
    });
 
    filterWrapper.appendChild(document.createTextNode("Dungeon: "));
    filterWrapper.appendChild(dungeonSelect);
 
    const playerInput = document.createElement("input");
    playerInput.placeholder = "Search player...";
    playerInput.style.marginLeft = "10px";
    filterWrapper.appendChild(playerInput);
 
 
    /* ===========================
      SORT + RANK
      =========================== */
 
    function sortAndRank() {
 
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
 
      rows.sort((a,b) => {
 
        if (a.cells.length < 5 || b.cells.length < 5) return 0;
 
        const dA = a.cells[1].innerText.trim();
        const dB = b.cells[1].innerText.trim();
 
        if (dA !== dB) return dA.localeCompare(dB);
 
        return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);
 
      });
 
      rows.forEach(r => table.appendChild(r));
 
      let currentDungeon = "";
      let position = 0;
      let rank = 0;
      let prevTime = null;
 
      rows.forEach(row => {
 
        if (row.cells.length < 5) return;
 
        const dungeon = row.cells[1].innerText.trim();
        const time = parseTime(row.cells[4].innerText);
 
        if (dungeon !== currentDungeon) {
          currentDungeon = dungeon;
          position = 1;
          rank = 1;
          prevTime = time;
        } else {
          position++;
          if (time !== prevTime) rank = position;
          prevTime = time;
        }
 
        row.cells[0].innerText = rank;
 
      });
    }
 
 
    /* ===========================
      BUILD TOP SECTION
      =========================== */
 
    function buildTopSection() {
 
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
 
      const playerPoints = {};
      const records = {};
 
      rows.forEach(row => {
 
        if (row.cells.length < 5) return;
 
        const dungeon = row.cells[1].innerText.trim();
        const player = row.cells[2].innerText.trim();
        const time = row.cells[4].innerText.trim();
        const rank = parseInt(row.cells[0].innerText);
 
        // Only require valid time (CRITICAL FIX)
        if (!time || !time.includes(":")) return;
 
        /* ===========================
          POINTS
          =========================== */
 
        if (!isNaN(rank)) {
          playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);
        }
 
        /* ===========================
          WORLD RECORDS (WORKING)
          =========================== */
 
        const seconds = parseTime(time);
 
        if (!records[dungeon]) {
          records[dungeon] = {
            time: time,
            seconds: seconds,
            players: [player]
          };
        } else {
          if (seconds < records[dungeon].seconds) {
            records[dungeon] = {
              time: time,
              seconds: seconds,
              players: [player]
            };
          } else if (seconds === records[dungeon].seconds) {
            records[dungeon].players.push(player);
          }
        }
 
      });
 
 
      /* REMOVE OLD */
      const existing = document.getElementById("topSection");
      if (existing) existing.remove();
 
 
      /* FLEX CONTAINER */
      const top = document.createElement("div");
      top.id = "topSection";
      top.style.display = "flex";
      top.style.gap = "30px";
      top.style.marginBottom = "25px";
 
 
      /* ===========================
        COMPETITION TABLE
        =========================== */
 
      const compBox = document.createElement("div");
      compBox.style.flex = "1";
 
      const compTitle = document.createElement("h2");
      compTitle.innerText = "🏆 Competition Leaderboard";
      compBox.appendChild(compTitle);
 
      const compTable = document.createElement("table");
      compTable.className = "wikitable";
      compTable.style.width = "100%";
 
      compTable.innerHTML = `
        <tr>
          <th>Rank</th>
          <th>Player</th>
          <th>Points</th>
        </tr>
      `;
 
      const leaderboard = Object.entries(playerPoints)
        .map(([player, points]) => ({player, points}))
        .sort((a,b)=>b.points-a.points);
 
      let prevPoints = null;
      let rank = 0;
      let position = 0;
 
      leaderboard.forEach(entry => {
 
        position++;
        if (entry.points !== prevPoints) rank = position;
        prevPoints = entry.points;
 
        const medal =
          rank===1?"🥇 1":
          rank===2?"🥈 2":
          rank===3?"🥉 3":
          rank;
 
        const row = document.createElement("tr");
        row.innerHTML = `
          <td>${medal}</td>
          <td>${entry.player}</td>
          <td>${entry.points}</td>
        `;
        compTable.appendChild(row);
 
      });
 
      compBox.appendChild(compTable);
 
 
      /* ===========================
        WORLD RECORD TABLE
        =========================== */
 
      const wrBox = document.createElement("div");
      wrBox.style.flex = "1";
 
      const wrTitle = document.createElement("h2");
      wrTitle.innerText = "🏁 Competition Dungeon Records";
      wrBox.appendChild(wrTitle);
 
      const wrTable = document.createElement("table");
      wrTable.className = "wikitable";
      wrTable.style.width = "100%";
 
      wrTable.innerHTML = `
        <tr>
          <th>Dungeon</th>
          <th>Time</th>
          <th>Player(s)</th>
        </tr>
      `;
 
      Object.entries(records).forEach(([d, data]) => {
 
        const row = document.createElement("tr");
 
        row.innerHTML = `
          <td>${d}</td>
          <td>${data.time}</td>
          <td>${data.players.join(", ")}</td>
        `;
 
        wrTable.appendChild(row);
 
      });
 
      wrBox.appendChild(wrTable);
 
 
      /* COMBINE */
      top.appendChild(compBox);
      top.appendChild(wrBox);
 
      table.parentNode.insertBefore(top, table);
 
      /* FILTER BELOW */
      table.parentNode.insertBefore(filterWrapper, table);
    }
 
 
    /* ===========================
      FILTER
      =========================== */
 
    function filterTable() {
 
      const dungeon = dungeonSelect.value;
      const player = playerInput.value.toLowerCase();
 
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
 
      rows.forEach(row => {
 
        if (row.cells.length < 5) return;
 
        const d = row.cells[1].innerText.trim();
        const p = row.cells[2].innerText.toLowerCase();
 
        row.style.display =
          (dungeon === "All" || d === dungeon) &&
          p.includes(player)
            ? ""
            : "none";
      });
    }
 
    dungeonSelect.addEventListener("change", filterTable);
    playerInput.addEventListener("input", filterTable);
 
 
    /* ===========================
      INIT
      =========================== */
 
    sortAndRank();
    buildTopSection();
 
  });
 
});