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MediaWiki:Common.js: Difference between revisions

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   /* ===========================
   /* ===========================
     HELPERS
     WAIT FOR TABLE (IMPORTANT)
     =========================== */
     =========================== */


   function parseTime(t) {
   function waitForTable(callback) {
     if (!t || !t.includes(":")) return 999999;
     const table = document.getElementById("leaderboardTable");
     const [m, s] = t.trim().split(":").map(Number);
    if (table) {
     return m * 60 + s;
      callback(table);
     } else {
      setTimeout(() => waitForTable(callback), 50);
     }
   }
   }


  function getPoints(rank) {
    const scoring = {
      1:25,2:20,3:17,4:15,5:13,
      6:11,7:10,8:9,9:8,10:7,
      11:6,12:5,13:4,14:3,15:2
    };
    return scoring[rank] || 1;
  }


  waitForTable(function(table) {
    /* ===========================
      HELPERS
      =========================== */
    function parseTime(t) {
      if (!t || !t.includes(":")) return 999999;
      const [m, s] = t.trim().split(":").map(Number);
      return m * 60 + s;
    }
    function getPoints(rank) {
      const scoring = {
        1:25,2:20,3:17,4:15,5:13,
        6:11,7:10,8:9,9:8,10:7,
        11:6,12:5,13:4,14:3,15:2
      };
      return scoring[rank] || 1;
    }
    /* ===========================
      FILTER UI
      =========================== */


  /* ===========================
    const filterWrapper = document.createElement("div");
    MAIN TABLE
    filterWrapper.style.marginBottom = "20px";
    =========================== */


  const table = document.getElementById("leaderboardTable");
    const filterTitle = document.createElement("h3");
  if (!table) return;
    filterTitle.innerText = "🔍 Filter Runs";
    filterWrapper.appendChild(filterTitle);


    const dungeonSelect = document.createElement("select");
    dungeonSelect.style.marginRight = "10px";


  /* ===========================
    [
    FILTER UI
      "All",
    =========================== */
      "Wolf's Den","Wolf's Den II","Wolf's Den III",
      "The Red Nest","For The Eggs",
      "Scarlet Revenge","Scarlet Revenge II",
      "Promised One","Promised One II","Promised One III",
      "Lost and Found","The Hostage","Cactus On Fire",
      "Deep Echoes","Deep Echoes II","Deep Echoes III",
      "King's Hoard","King's Hoard II",
      "Hall of Daggers"
    ].forEach(name => {
      const opt = document.createElement("option");
      opt.value = name;
      opt.textContent = name;
      dungeonSelect.appendChild(opt);
    });


  const filterWrapper = document.createElement("div");
    filterWrapper.appendChild(document.createTextNode("Dungeon: "));
  filterWrapper.style.marginBottom = "20px";
    filterWrapper.appendChild(dungeonSelect);


  const filterTitle = document.createElement("h3");
    const playerInput = document.createElement("input");
  filterTitle.innerText = "🔍 Filter Runs";
    playerInput.placeholder = "Search player...";
  filterWrapper.appendChild(filterTitle);
    playerInput.style.marginLeft = "10px";
    filterWrapper.appendChild(playerInput);


  const dungeonSelect = document.createElement("select");
  dungeonSelect.style.marginRight = "15px";


  [
     /* ===========================
     "All",
      SORT + RANK
    "Wolf's Den","Wolf's Den II","Wolf's Den III",
      =========================== */
    "The Red Nest","For The Eggs",
    "Scarlet Revenge","Scarlet Revenge II",
    "Promised One","Promised One II","Promised One III",
    "Lost and Found","The Hostage","Cactus On Fire",
    "Deep Echoes","Deep Echoes II","Deep Echoes III",
    "King's Hoard","King's Hoard II",
    "Hall of Daggers"
  ].forEach(name => {
    const opt = document.createElement("option");
    opt.value = name;
    opt.textContent = name;
    dungeonSelect.appendChild(opt);
  });


  filterWrapper.appendChild(document.createTextNode("Dungeon: "));
    function sortAndRank() {
  filterWrapper.appendChild(dungeonSelect);


  const playerInput = document.createElement("input");
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
  playerInput.placeholder = "Search player...";
  playerInput.style.marginLeft = "10px";
  filterWrapper.appendChild(playerInput);


      rows.sort((a,b) => {


  /* ===========================
        if (a.cells.length < 5 || b.cells.length < 5) return 0;
    SORT + RANK
    =========================== */


  function sortAndRank() {
        const dA = a.cells[1].innerText.trim();
        const dB = b.cells[1].innerText.trim();


    const rows = Array.from(table.querySelectorAll("tr")).slice(1);
        if (dA !== dB) return dA.localeCompare(dB);


    rows.sort((a,b) => {
        return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);


       if (a.cells.length < 5 || b.cells.length < 5) return 0;
       });


       const dA = a.cells[1].innerText.trim();
       rows.forEach(r => table.appendChild(r));
      const dB = b.cells[1].innerText.trim();


       if (dA !== dB) return dA.localeCompare(dB);
       let currentDungeon = "";
      let position = 0;
      let rank = 0;
      let prevTime = null;


       return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);
       rows.forEach(row => {
    });


    rows.forEach(r => table.appendChild(r));
        if (row.cells.length < 5) return;


    let currentDungeon = "";
        const dungeon = row.cells[1].innerText.trim();
    let position = 0;
        const time = parseTime(row.cells[4].innerText);
    let rank = 0;
    let prevTime = null;


    rows.forEach(row => {
        if (dungeon !== currentDungeon) {
          currentDungeon = dungeon;
          position = 1;
          rank = 1;
          prevTime = time;
        } else {
          position++;
          if (time !== prevTime) rank = position;
          prevTime = time;
        }


      if (row.cells.length < 5) return;
        row.cells[0].innerText = rank;


       const dungeon = row.cells[1].innerText.trim();
       });
      const time = parseTime(row.cells[4].innerText);
    }


      if (dungeon !== currentDungeon) {
        currentDungeon = dungeon;
        position = 1;
        rank = 1;
        prevTime = time;
      } else {
        position++;
        if (time !== prevTime) rank = position;
        prevTime = time;
      }


      row.cells[0].innerText = rank;
    /* ===========================
      BUILD TOP SECTION
      =========================== */


     });
     function buildTopSection() {
  }


      const rows = Array.from(table.querySelectorAll("tr")).slice(1);


  /* ===========================
      const playerPoints = {};
    BUILD TOP SECTION
      const records = {};
    =========================== */


  function buildTopSection() {
      rows.forEach(row => {


    const rows = Array.from(table.querySelectorAll("tr")).slice(1);
        if (row.cells.length < 5) return;


    const playerPoints = {};
        const dungeon = row.cells[1].innerText.trim();
    const records = {};
        const player = row.cells[2].innerText.trim();
        const time = row.cells[4].innerText.trim();
        const rank = parseInt(row.cells[0].innerText);


    rows.forEach(row => {
        // Only require valid time (CRITICAL FIX)
        if (!time || !time.includes(":")) return;


      if (row.cells.length < 5) return;
        /* ===========================
          POINTS
          =========================== */


      const dungeon = row.cells[1]?.innerText?.trim();
        if (!isNaN(rank)) {
      const player = row.cells[2]?.innerText?.trim();
          playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);
      const time = row.cells[4]?.innerText?.trim();
        }
      const rank = parseInt(row.cells[0]?.innerText);


      if (!dungeon || !player || !time || isNaN(rank)) return;
        /* ===========================
          WORLD RECORDS (WORKING)
          =========================== */


      /* POINTS */
        const seconds = parseTime(time);
      playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);


      /* WORLD RECORDS */
        if (!records[dungeon]) {
      if (!records[dungeon]) {
          records[dungeon] = {
         records[dungeon] = { time, players: [player] };
            time: time,
      } else if (time === records[dungeon].time) {
            seconds: seconds,
        records[dungeon].players.push(player);
            players: [player]
      }
          };
         } else {
          if (seconds < records[dungeon].seconds) {
            records[dungeon] = {
              time: time,
              seconds: seconds,
              players: [player]
            };
          } else if (seconds === records[dungeon].seconds) {
            records[dungeon].players.push(player);
          }
        }


    });
      });




    /* REMOVE OLD */
      /* REMOVE OLD */
    const existing = document.getElementById("topSection");
      const existing = document.getElementById("topSection");
    if (existing) existing.remove();
      if (existing) existing.remove();




    /* FLEX CONTAINER */
      /* FLEX CONTAINER */
    const top = document.createElement("div");
      const top = document.createElement("div");
    top.id = "topSection";
      top.id = "topSection";
    top.style.display = "flex";
      top.style.display = "flex";
    top.style.gap = "30px";
      top.style.gap = "30px";
    top.style.marginBottom = "25px";
      top.style.marginBottom = "25px";




    /* ===========================
      /* ===========================
      COMPETITION
        COMPETITION TABLE
      =========================== */
        =========================== */


    const compBox = document.createElement("div");
      const compBox = document.createElement("div");
    compBox.style.flex = "1";
      compBox.style.flex = "1";


    const compTitle = document.createElement("h2");
      const compTitle = document.createElement("h2");
    compTitle.innerText = "🏆 Competition Leaderboard";
      compTitle.innerText = "🏆 Competition Leaderboard";
    compBox.appendChild(compTitle);
      compBox.appendChild(compTitle);


    const compTable = document.createElement("table");
      const compTable = document.createElement("table");
    compTable.className = "wikitable";
      compTable.className = "wikitable";
    compTable.style.width = "100%";
      compTable.style.width = "100%";


    compTable.innerHTML = `
      compTable.innerHTML = `
      <tr>
        <tr>
        <th>Rank</th>
          <th>Rank</th>
        <th>Player</th>
          <th>Player</th>
        <th>Points</th>
          <th>Points</th>
      </tr>
        </tr>
    `;
      `;


    const leaderboard = Object.entries(playerPoints)
      const leaderboard = Object.entries(playerPoints)
      .map(([player, points]) => ({player, points}))
        .map(([player, points]) => ({player, points}))
      .sort((a,b)=>b.points-a.points);
        .sort((a,b)=>b.points-a.points);


    let prevPoints = null;
      let prevPoints = null;
    let rank = 0;
      let rank = 0;
    let position = 0;
      let position = 0;


    leaderboard.forEach(entry => {
      leaderboard.forEach(entry => {


      position++;
        position++;
      if (entry.points !== prevPoints) rank = position;
        if (entry.points !== prevPoints) rank = position;
      prevPoints = entry.points;
        prevPoints = entry.points;


      const medal =
        const medal =
        rank===1?"🥇 1":
          rank===1?"🥇 1":
        rank===2?"🥈 2":
          rank===2?"🥈 2":
        rank===3?"🥉 3":
          rank===3?"🥉 3":
        rank;
          rank;


      const row = document.createElement("tr");
        const row = document.createElement("tr");
      row.innerHTML = `
        row.innerHTML = `
        <td>${medal}</td>
          <td>${medal}</td>
        <td>${entry.player}</td>
          <td>${entry.player}</td>
        <td>${entry.points}</td>
          <td>${entry.points}</td>
      `;
        `;
      compTable.appendChild(row);
        compTable.appendChild(row);
    });


    compBox.appendChild(compTable);
      });


      compBox.appendChild(compTable);


    /* ===========================
      WORLD RECORDS
      =========================== */


    const wrBox = document.createElement("div");
      /* ===========================
    wrBox.style.flex = "1";
        WORLD RECORD TABLE
        =========================== */


    const wrTitle = document.createElement("h2");
      const wrBox = document.createElement("div");
    wrTitle.innerText = "🏆 Dungeon World Records";
      wrBox.style.flex = "1";
    wrBox.appendChild(wrTitle);


    const wrTable = document.createElement("table");
      const wrTitle = document.createElement("h2");
    wrTable.className = "wikitable";
      wrTitle.innerText = "🏁 Competition Dungeon Records";
    wrTable.style.width = "100%";
      wrBox.appendChild(wrTitle);


    wrTable.innerHTML = `
      const wrTable = document.createElement("table");
      <tr>
       wrTable.className = "wikitable";
        <th>Dungeon</th>
      wrTable.style.width = "100%";
        <th>Time</th>
        <th>Player(s)</th>
       </tr>
    `;


    Object.entries(records).forEach(([d, data]) => {
       wrTable.innerHTML = `
      const row = document.createElement("tr");
         <tr>
       row.innerHTML = `
          <th>Dungeon</th>
         <td>${d}</td>
          <th>Time</th>
        <td>${data.time}</td>
          <th>Player(s)</th>
        <td>${data.players.join(", ")}</td>
        </tr>
       `;
       `;
      wrTable.appendChild(row);
    });


    wrBox.appendChild(wrTable);
      Object.entries(records).forEach(([d, data]) => {
 
        const row = document.createElement("tr");
 
        row.innerHTML = `
          <td>${d}</td>
          <td>${data.time}</td>
          <td>${data.players.join(", ")}</td>
        `;
 
        wrTable.appendChild(row);
 
      });
 
      wrBox.appendChild(wrTable);
 


      /* COMBINE */
      top.appendChild(compBox);
      top.appendChild(wrBox);


    /* COMBINE */
      table.parentNode.insertBefore(top, table);
    top.appendChild(compBox);
    top.appendChild(wrBox);


    table.parentNode.insertBefore(top, table);
      /* FILTER BELOW */
      table.parentNode.insertBefore(filterWrapper, table);
    }


    /* FILTER BELOW */
    table.parentNode.insertBefore(filterWrapper, table);
  }


    /* ===========================
      FILTER
      =========================== */


  /* ===========================
    function filterTable() {
    FILTER LOGIC
    =========================== */


  function filterTable() {
      const dungeon = dungeonSelect.value;
      const player = playerInput.value.toLowerCase();


    const dungeon = dungeonSelect.value;
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
    const player = playerInput.value.toLowerCase();


    const rows = Array.from(table.querySelectorAll("tr")).slice(1);
      rows.forEach(row => {


    rows.forEach(row => {
        if (row.cells.length < 5) return;


      if (row.cells.length < 5) return;
        const d = row.cells[1].innerText.trim();
        const p = row.cells[2].innerText.toLowerCase();


      const d = row.cells[1].innerText.trim();
        row.style.display =
       const p = row.cells[2].innerText.toLowerCase();
          (dungeon === "All" || d === dungeon) &&
          p.includes(player)
            ? ""
            : "none";
       });
    }


      row.style.display =
    dungeonSelect.addEventListener("change", filterTable);
        (dungeon === "All" || d === dungeon) &&
    playerInput.addEventListener("input", filterTable);
        p.includes(player)
          ? ""
          : "none";
    });
  }


  dungeonSelect.addEventListener("change", filterTable);
  playerInput.addEventListener("input", filterTable);


    /* ===========================
      INIT
      =========================== */


  /* ===========================
    sortAndRank();
    INIT
    buildTopSection();
    =========================== */


   sortAndRank();
   });
  buildTopSection();


});
});

Latest revision as of 18:07, 14 May 2026

/* Any JavaScript here will be loaded for all users on every page load. */

mw.hook('wikipage.content').add(function ($content) {
  $content.find('.spoiler').on('click', function () {
    $(this).toggleClass('revealed');
  });
});


mw.hook('wikipage.content').add(function () {

  /* ===========================
     WAIT FOR TABLE (IMPORTANT)
     =========================== */

  function waitForTable(callback) {
    const table = document.getElementById("leaderboardTable");
    if (table) {
      callback(table);
    } else {
      setTimeout(() => waitForTable(callback), 50);
    }
  }


  waitForTable(function(table) {

    /* ===========================
       HELPERS
       =========================== */

    function parseTime(t) {
      if (!t || !t.includes(":")) return 999999;
      const [m, s] = t.trim().split(":").map(Number);
      return m * 60 + s;
    }

    function getPoints(rank) {
      const scoring = {
        1:25,2:20,3:17,4:15,5:13,
        6:11,7:10,8:9,9:8,10:7,
        11:6,12:5,13:4,14:3,15:2
      };
      return scoring[rank] || 1;
    }


    /* ===========================
       FILTER UI
       =========================== */

    const filterWrapper = document.createElement("div");
    filterWrapper.style.marginBottom = "20px";

    const filterTitle = document.createElement("h3");
    filterTitle.innerText = "🔍 Filter Runs";
    filterWrapper.appendChild(filterTitle);

    const dungeonSelect = document.createElement("select");
    dungeonSelect.style.marginRight = "10px";

    [
      "All",
      "Wolf's Den","Wolf's Den II","Wolf's Den III",
      "The Red Nest","For The Eggs",
      "Scarlet Revenge","Scarlet Revenge II",
      "Promised One","Promised One II","Promised One III",
      "Lost and Found","The Hostage","Cactus On Fire",
      "Deep Echoes","Deep Echoes II","Deep Echoes III",
      "King's Hoard","King's Hoard II",
      "Hall of Daggers"
    ].forEach(name => {
      const opt = document.createElement("option");
      opt.value = name;
      opt.textContent = name;
      dungeonSelect.appendChild(opt);
    });

    filterWrapper.appendChild(document.createTextNode("Dungeon: "));
    filterWrapper.appendChild(dungeonSelect);

    const playerInput = document.createElement("input");
    playerInput.placeholder = "Search player...";
    playerInput.style.marginLeft = "10px";
    filterWrapper.appendChild(playerInput);


    /* ===========================
       SORT + RANK
       =========================== */

    function sortAndRank() {

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      rows.sort((a,b) => {

        if (a.cells.length < 5 || b.cells.length < 5) return 0;

        const dA = a.cells[1].innerText.trim();
        const dB = b.cells[1].innerText.trim();

        if (dA !== dB) return dA.localeCompare(dB);

        return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);

      });

      rows.forEach(r => table.appendChild(r));

      let currentDungeon = "";
      let position = 0;
      let rank = 0;
      let prevTime = null;

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const dungeon = row.cells[1].innerText.trim();
        const time = parseTime(row.cells[4].innerText);

        if (dungeon !== currentDungeon) {
          currentDungeon = dungeon;
          position = 1;
          rank = 1;
          prevTime = time;
        } else {
          position++;
          if (time !== prevTime) rank = position;
          prevTime = time;
        }

        row.cells[0].innerText = rank;

      });
    }


    /* ===========================
       BUILD TOP SECTION
       =========================== */

    function buildTopSection() {

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      const playerPoints = {};
      const records = {};

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const dungeon = row.cells[1].innerText.trim();
        const player = row.cells[2].innerText.trim();
        const time = row.cells[4].innerText.trim();
        const rank = parseInt(row.cells[0].innerText);

        // Only require valid time (CRITICAL FIX)
        if (!time || !time.includes(":")) return;

        /* ===========================
           POINTS
           =========================== */

        if (!isNaN(rank)) {
          playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);
        }

        /* ===========================
           WORLD RECORDS (WORKING)
           =========================== */

        const seconds = parseTime(time);

        if (!records[dungeon]) {
          records[dungeon] = {
            time: time,
            seconds: seconds,
            players: [player]
          };
        } else {
          if (seconds < records[dungeon].seconds) {
            records[dungeon] = {
              time: time,
              seconds: seconds,
              players: [player]
            };
          } else if (seconds === records[dungeon].seconds) {
            records[dungeon].players.push(player);
          }
        }

      });


      /* REMOVE OLD */
      const existing = document.getElementById("topSection");
      if (existing) existing.remove();


      /* FLEX CONTAINER */
      const top = document.createElement("div");
      top.id = "topSection";
      top.style.display = "flex";
      top.style.gap = "30px";
      top.style.marginBottom = "25px";


      /* ===========================
         COMPETITION TABLE
         =========================== */

      const compBox = document.createElement("div");
      compBox.style.flex = "1";

      const compTitle = document.createElement("h2");
      compTitle.innerText = "🏆 Competition Leaderboard";
      compBox.appendChild(compTitle);

      const compTable = document.createElement("table");
      compTable.className = "wikitable";
      compTable.style.width = "100%";

      compTable.innerHTML = `
        <tr>
          <th>Rank</th>
          <th>Player</th>
          <th>Points</th>
        </tr>
      `;

      const leaderboard = Object.entries(playerPoints)
        .map(([player, points]) => ({player, points}))
        .sort((a,b)=>b.points-a.points);

      let prevPoints = null;
      let rank = 0;
      let position = 0;

      leaderboard.forEach(entry => {

        position++;
        if (entry.points !== prevPoints) rank = position;
        prevPoints = entry.points;

        const medal =
          rank===1?"🥇 1":
          rank===2?"🥈 2":
          rank===3?"🥉 3":
          rank;

        const row = document.createElement("tr");
        row.innerHTML = `
          <td>${medal}</td>
          <td>${entry.player}</td>
          <td>${entry.points}</td>
        `;
        compTable.appendChild(row);

      });

      compBox.appendChild(compTable);


      /* ===========================
         WORLD RECORD TABLE
         =========================== */

      const wrBox = document.createElement("div");
      wrBox.style.flex = "1";

      const wrTitle = document.createElement("h2");
      wrTitle.innerText = "🏁 Competition Dungeon Records";
      wrBox.appendChild(wrTitle);

      const wrTable = document.createElement("table");
      wrTable.className = "wikitable";
      wrTable.style.width = "100%";

      wrTable.innerHTML = `
        <tr>
          <th>Dungeon</th>
          <th>Time</th>
          <th>Player(s)</th>
        </tr>
      `;

      Object.entries(records).forEach(([d, data]) => {

        const row = document.createElement("tr");

        row.innerHTML = `
          <td>${d}</td>
          <td>${data.time}</td>
          <td>${data.players.join(", ")}</td>
        `;

        wrTable.appendChild(row);

      });

      wrBox.appendChild(wrTable);


      /* COMBINE */
      top.appendChild(compBox);
      top.appendChild(wrBox);

      table.parentNode.insertBefore(top, table);

      /* FILTER BELOW */
      table.parentNode.insertBefore(filterWrapper, table);
    }


    /* ===========================
       FILTER
       =========================== */

    function filterTable() {

      const dungeon = dungeonSelect.value;
      const player = playerInput.value.toLowerCase();

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const d = row.cells[1].innerText.trim();
        const p = row.cells[2].innerText.toLowerCase();

        row.style.display =
          (dungeon === "All" || d === dungeon) &&
          p.includes(player)
            ? ""
            : "none";
      });
    }

    dungeonSelect.addEventListener("change", filterTable);
    playerInput.addEventListener("input", filterTable);


    /* ===========================
       INIT
       =========================== */

    sortAndRank();
    buildTopSection();

  });

});