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});
});


/* ===========================
  Dungeon Speedrun Leaderboard
  =========================== */


mw.hook('wikipage.content').add(function () {
mw.hook('wikipage.content').add(function () {
  function parseTime(t) {
    if (!t || !t.includes(":")) return 999999;
    const parts = t.trim().split(":");
    return parseInt(parts[0], 10) * 60 + parseInt(parts[1], 10);
  }


   /* ===========================
   /* ===========================
     SOLO TABLE
     WAIT FOR TABLE (IMPORTANT)
     =========================== */
     =========================== */


   const table = document.getElementById("leaderboardTable");
   function waitForTable(callback) {
    const table = document.getElementById("leaderboardTable");
    if (table) {
      callback(table);
    } else {
      setTimeout(() => waitForTable(callback), 50);
    }
  }


  if (table) {


    const container = document.getElementById("filterContainer");
  waitForTable(function(table) {


     if (container) {
     /* ===========================
      HELPERS
      =========================== */


       const wrapper = document.createElement("div");
    function parseTime(t) {
       wrapper.style.marginBottom = "15px";
       if (!t || !t.includes(":")) return 999999;
       const [m, s] = t.trim().split(":").map(Number);
      return m * 60 + s;
    }


      const dungeonLabel = document.createElement("strong");
    function getPoints(rank) {
       dungeonLabel.innerText = "Dungeon: ";
       const scoring = {
       wrapper.appendChild(dungeonLabel);
        1:25,2:20,3:17,4:15,5:13,
        6:11,7:10,8:9,9:8,10:7,
        11:6,12:5,13:4,14:3,15:2
      };
       return scoring[rank] || 1;
    }


      const dungeonSelect = document.createElement("select");
      dungeonSelect.style.marginRight = "20px";


      const dungeons = [
    /* ===========================
        "All",
      FILTER UI
        "Wolf's Den","Wolf's Den II","Wolf's Den III",
      =========================== */
        "The Red Nest","For The Eggs",
        "Scarlet Revenge","Scarlet Revenge II",
        "Promised One","Promised One II","Promised One III",
        "Lost and Found","The Hostage","Cactus On Fire",
        "Deep Echoes","Deep Echoes II","Deep Echoes III",
        "King's Hoard","King's Hoard II",
        "Hall of Daggers"
      ];


      dungeons.forEach(name => {
    const filterWrapper = document.createElement("div");
        const option = document.createElement("option");
    filterWrapper.style.marginBottom = "20px";
        option.value = name;
        option.textContent = name;
        dungeonSelect.appendChild(option);
      });


      wrapper.appendChild(dungeonSelect);
    const filterTitle = document.createElement("h3");
    filterTitle.innerText = "🔍 Filter Runs";
    filterWrapper.appendChild(filterTitle);


      const playerLabel = document.createElement("strong");
    const dungeonSelect = document.createElement("select");
      playerLabel.innerText = "Player: ";
    dungeonSelect.style.marginRight = "10px";
      wrapper.appendChild(playerLabel);


       const playerInput = document.createElement("input");
    [
       playerInput.type = "text";
      "All",
       playerInput.placeholder = "Search player name...";
      "Wolf's Den","Wolf's Den II","Wolf's Den III",
       playerInput.style.padding = "4px";
      "The Red Nest","For The Eggs",
      wrapper.appendChild(playerInput);
      "Scarlet Revenge","Scarlet Revenge II",
      "Promised One","Promised One II","Promised One III",
      "Lost and Found","The Hostage","Cactus On Fire",
      "Deep Echoes","Deep Echoes II","Deep Echoes III",
      "King's Hoard","King's Hoard II",
      "Hall of Daggers"
    ].forEach(name => {
       const opt = document.createElement("option");
       opt.value = name;
       opt.textContent = name;
       dungeonSelect.appendChild(opt);
    });


      container.appendChild(wrapper);
    filterWrapper.appendChild(document.createTextNode("Dungeon: "));
    filterWrapper.appendChild(dungeonSelect);


    const playerInput = document.createElement("input");
    playerInput.placeholder = "Search player...";
    playerInput.style.marginLeft = "10px";
    filterWrapper.appendChild(playerInput);


      function sortAndRank() {


        const rows = Array.from(table.querySelectorAll("tr")).slice(1);
    /* ===========================
      SORT + RANK
      =========================== */


        rows.sort((a,b) => {
    function sortAndRank() {


          const dungeonA = a.cells[1].innerText.trim();
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);
          const dungeonB = b.cells[1].innerText.trim();


          if (dungeonA < dungeonB) return -1;
      rows.sort((a,b) => {
          if (dungeonA > dungeonB) return 1;


          return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);
        if (a.cells.length < 5 || b.cells.length < 5) return 0;


         });
         const dA = a.cells[1].innerText.trim();
        const dB = b.cells[1].innerText.trim();


         rows.forEach(row => table.appendChild(row));
         if (dA !== dB) return dA.localeCompare(dB);


         let currentDungeon = "";
         return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);
        let dungeonRank = 0;
        let prevTime = null;
        let position = 0;


        rows.forEach(row => {
      });


          const dungeon = row.cells[1].innerText.trim();
      rows.forEach(r => table.appendChild(r));
          const time = parseTime(row.cells[4].innerText);
          const rankCell = row.cells[0];


          if (dungeon !== currentDungeon) {
      let currentDungeon = "";
            currentDungeon = dungeon;
      let position = 0;
            dungeonRank = 1;
      let rank = 0;
            position = 1;
      let prevTime = null;
            prevTime = time;
          } else {
            position++;


            if (time !== prevTime) {
      rows.forEach(row => {
              dungeonRank = position;
            }


            prevTime = time;
        if (row.cells.length < 5) return;
          }


          // ✅ Numbers only
        const dungeon = row.cells[1].innerText.trim();
          rankCell.innerText = dungeonRank;
        const time = parseTime(row.cells[4].innerText);


         });
        if (dungeon !== currentDungeon) {
          currentDungeon = dungeon;
          position = 1;
          rank = 1;
          prevTime = time;
         } else {
          position++;
          if (time !== prevTime) rank = position;
          prevTime = time;
        }


      }
        row.cells[0].innerText = rank;


      });
    }


      /* ===========================
        FIXED COMPETITION LEADERBOARD
        =========================== */


      function buildCompetitionLeaderboard() {
    /* ===========================
      BUILD TOP SECTION
      =========================== */


        const rows = Array.from(table.querySelectorAll("tr")).slice(1);
    function buildTopSection() {


        const playerPoints = {};
      const rows = Array.from(table.querySelectorAll("tr")).slice(1);


        function getPoints(rank) {
      const playerPoints = {};
          const scoring = {
      const records = {};
            1: 25, 2: 20, 3: 17, 4: 15, 5: 13,
            6: 11, 7: 10, 8: 9, 9: 8, 10: 7,
            11: 6, 12: 5, 13: 4, 14: 3, 15: 2
          };
          return scoring[rank] || 1;
        }


        rows.forEach(row => {
      rows.forEach(row => {


          const rank = parseInt(row.cells[0].innerText);
        if (row.cells.length < 5) return;
          const player = row.cells[2].innerText.trim();


          if (!player || isNaN(rank)) return;
        const dungeon = row.cells[1].innerText.trim();
        const player = row.cells[2].innerText.trim();
        const time = row.cells[4].innerText.trim();
        const rank = parseInt(row.cells[0].innerText);


          const points = getPoints(rank);
        // Only require valid time (CRITICAL FIX)
        if (!time || !time.includes(":")) return;


          playerPoints[player] = (playerPoints[player] || 0) + points;
        /* ===========================
          POINTS
          =========================== */


         });
         if (!isNaN(rank)) {
          playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);
        }


         const leaderboard = Object.entries(playerPoints)
         /* ===========================
          .map(([player, points]) => ({ player, points }))
          WORLD RECORDS (WORKING)
          .sort((a, b) => b.points - a.points);
          =========================== */


         const existing = document.getElementById("competitionLeaderboard");
         const seconds = parseTime(time);
        if (existing) existing.remove();


         const container = document.createElement("div");
         if (!records[dungeon]) {
         container.id = "competitionLeaderboard";
          records[dungeon] = {
        container.style.marginBottom = "20px";
            time: time,
            seconds: seconds,
            players: [player]
          };
         } else {
          if (seconds < records[dungeon].seconds) {
            records[dungeon] = {
              time: time,
              seconds: seconds,
              players: [player]
            };
          } else if (seconds === records[dungeon].seconds) {
            records[dungeon].players.push(player);
          }
        }


        const title = document.createElement("h2");
      });
        title.innerText = "🏆 Competition Leaderboard";
        container.appendChild(title);


        const tableEl = document.createElement("table");
        tableEl.className = "wikitable";
        tableEl.style.width = "50%";


        tableEl.innerHTML = `
      /* REMOVE OLD */
          <tr>
      const existing = document.getElementById("topSection");
            <th>Rank</th>
      if (existing) existing.remove();
            <th>Player</th>
            <th>Points</th>
          </tr>
        `;


        // ✅ Proper competition ranking (ties handled)
        let prevPoints = null;
        let rank = 0;
        let position = 0;


        leaderboard.forEach((entry) => {
      /* FLEX CONTAINER */
      const top = document.createElement("div");
      top.id = "topSection";
      top.style.display = "flex";
      top.style.gap = "30px";
      top.style.marginBottom = "25px";


          position++;


          if (entry.points !== prevPoints) {
      /* ===========================
            rank = position;
        COMPETITION TABLE
          }
        =========================== */


          prevPoints = entry.points;
      const compBox = document.createElement("div");
      compBox.style.flex = "1";


          let displayRank;
      const compTitle = document.createElement("h2");
          if (rank === 1) displayRank = "🥇 1";
      compTitle.innerText = "🏆 Competition Leaderboard";
          else if (rank === 2) displayRank = "🥈 2";
      compBox.appendChild(compTitle);
          else if (rank === 3) displayRank = "🥉 3";
          else displayRank = rank;


          const row = document.createElement("tr");
      const compTable = document.createElement("table");
      compTable.className = "wikitable";
      compTable.style.width = "100%";


          row.innerHTML = `
      compTable.innerHTML = `
            <td>${displayRank}</td>
        <tr>
            <td>${entry.player}</td>
          <th>Rank</th>
            <td>${entry.points}</td>
          <th>Player</th>
          `;
          <th>Points</th>
        </tr>
      `;


          tableEl.appendChild(row);
      const leaderboard = Object.entries(playerPoints)
        .map(([player, points]) => ({player, points}))
        .sort((a,b)=>b.points-a.points);


        });
      let prevPoints = null;
      let rank = 0;
      let position = 0;


        container.appendChild(tableEl);
      leaderboard.forEach(entry => {
        table.parentNode.insertBefore(container, table);


      }
        position++;
        if (entry.points !== prevPoints) rank = position;
        prevPoints = entry.points;


        const medal =
          rank===1?"🥇 1":
          rank===2?"🥈 2":
          rank===3?"🥉 3":
          rank;


      function filterTable() {
        const row = document.createElement("tr");
        row.innerHTML = `
          <td>${medal}</td>
          <td>${entry.player}</td>
          <td>${entry.points}</td>
        `;
        compTable.appendChild(row);


        const selectedDungeon = dungeonSelect.value;
      });
        const playerSearch = playerInput.value.toLowerCase();


        const rows = Array.from(table.querySelectorAll("tr")).slice(1);
      compBox.appendChild(compTable);


        rows.forEach(row => {


          const dungeon = row.cells[1].innerText.trim();
      /* ===========================
          const player = row.cells[2].innerText.toLowerCase();
        WORLD RECORD TABLE
        =========================== */


          row.style.display =
      const wrBox = document.createElement("div");
            (selectedDungeon === "All" || dungeon === selectedDungeon) &&
      wrBox.style.flex = "1";
            player.includes(playerSearch)
              ? ""
              : "none";


        });
      const wrTitle = document.createElement("h2");
      wrTitle.innerText = "🏁 Competition Dungeon Records";
      wrBox.appendChild(wrTitle);


       }
       const wrTable = document.createElement("table");
      wrTable.className = "wikitable";
      wrTable.style.width = "100%";


       dungeonSelect.addEventListener("change", filterTable);
       wrTable.innerHTML = `
       playerInput.addEventListener("input", filterTable);
        <tr>
          <th>Dungeon</th>
          <th>Time</th>
          <th>Player(s)</th>
        </tr>
       `;


       sortAndRank();
       Object.entries(records).forEach(([d, data]) => {
      buildCompetitionLeaderboard();
    }
  }


        const row = document.createElement("tr");


  /* ===========================
        row.innerHTML = `
    PARTY TABLE (unchanged)
          <td>${d}</td>
    =========================== */
          <td>${data.time}</td>
          <td>${data.players.join(", ")}</td>
        `;
 
        wrTable.appendChild(row);


  const partyTable = document.getElementById("partyLeaderboardTable");
      });


  if (partyTable) {
      wrBox.appendChild(wrTable);


    function sortAndRankParty() {


       const rows = Array.from(partyTable.querySelectorAll("tr")).slice(1);
       /* COMBINE */
      top.appendChild(compBox);
      top.appendChild(wrBox);


       rows.sort((a,b) => {
       table.parentNode.insertBefore(top, table);


        const dungeonA = a.cells[1].innerText.trim();
      /* FILTER BELOW */
        const dungeonB = b.cells[1].innerText.trim();
      table.parentNode.insertBefore(filterWrapper, table);
    }


        if (dungeonA < dungeonB) return -1;
        if (dungeonA > dungeonB) return 1;


        return parseTime(a.cells[5].innerText) - parseTime(b.cells[5].innerText);
    /* ===========================
      FILTER
      =========================== */


      });
    function filterTable() {


       rows.forEach(row => partyTable.appendChild(row));
       const dungeon = dungeonSelect.value;
      const player = playerInput.value.toLowerCase();


       let currentDungeon = "";
       const rows = Array.from(table.querySelectorAll("tr")).slice(1);
      let dungeonRank = 0;
      let prevTime = null;
      let position = 0;


       rows.forEach(row => {
       rows.forEach(row => {


         const dungeon = row.cells[1].innerText.trim();
         if (row.cells.length < 5) return;
        const time = parseTime(row.cells[5].innerText);
        const rankCell = row.cells[0];


         if (dungeon !== currentDungeon) {
         const d = row.cells[1].innerText.trim();
          currentDungeon = dungeon;
        const p = row.cells[2].innerText.toLowerCase();
          dungeonRank = 1;
          position = 1;
          prevTime = time;
        } else {
          position++;


           if (time !== prevTime) {
        row.style.display =
             dungeonRank = position;
           (dungeon === "All" || d === dungeon) &&
          }
          p.includes(player)
            ? ""
             : "none";
      });
    }


          prevTime = time;
    dungeonSelect.addEventListener("change", filterTable);
        }
    playerInput.addEventListener("input", filterTable);


        rankCell.innerText = dungeonRank;


      });
    /* ===========================
      INIT
      =========================== */


     }
     sortAndRank();
    buildTopSection();


    sortAndRankParty();
  });
  }


});
});

Latest revision as of 18:07, 14 May 2026

/* Any JavaScript here will be loaded for all users on every page load. */

mw.hook('wikipage.content').add(function ($content) {
  $content.find('.spoiler').on('click', function () {
    $(this).toggleClass('revealed');
  });
});


mw.hook('wikipage.content').add(function () {

  /* ===========================
     WAIT FOR TABLE (IMPORTANT)
     =========================== */

  function waitForTable(callback) {
    const table = document.getElementById("leaderboardTable");
    if (table) {
      callback(table);
    } else {
      setTimeout(() => waitForTable(callback), 50);
    }
  }


  waitForTable(function(table) {

    /* ===========================
       HELPERS
       =========================== */

    function parseTime(t) {
      if (!t || !t.includes(":")) return 999999;
      const [m, s] = t.trim().split(":").map(Number);
      return m * 60 + s;
    }

    function getPoints(rank) {
      const scoring = {
        1:25,2:20,3:17,4:15,5:13,
        6:11,7:10,8:9,9:8,10:7,
        11:6,12:5,13:4,14:3,15:2
      };
      return scoring[rank] || 1;
    }


    /* ===========================
       FILTER UI
       =========================== */

    const filterWrapper = document.createElement("div");
    filterWrapper.style.marginBottom = "20px";

    const filterTitle = document.createElement("h3");
    filterTitle.innerText = "🔍 Filter Runs";
    filterWrapper.appendChild(filterTitle);

    const dungeonSelect = document.createElement("select");
    dungeonSelect.style.marginRight = "10px";

    [
      "All",
      "Wolf's Den","Wolf's Den II","Wolf's Den III",
      "The Red Nest","For The Eggs",
      "Scarlet Revenge","Scarlet Revenge II",
      "Promised One","Promised One II","Promised One III",
      "Lost and Found","The Hostage","Cactus On Fire",
      "Deep Echoes","Deep Echoes II","Deep Echoes III",
      "King's Hoard","King's Hoard II",
      "Hall of Daggers"
    ].forEach(name => {
      const opt = document.createElement("option");
      opt.value = name;
      opt.textContent = name;
      dungeonSelect.appendChild(opt);
    });

    filterWrapper.appendChild(document.createTextNode("Dungeon: "));
    filterWrapper.appendChild(dungeonSelect);

    const playerInput = document.createElement("input");
    playerInput.placeholder = "Search player...";
    playerInput.style.marginLeft = "10px";
    filterWrapper.appendChild(playerInput);


    /* ===========================
       SORT + RANK
       =========================== */

    function sortAndRank() {

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      rows.sort((a,b) => {

        if (a.cells.length < 5 || b.cells.length < 5) return 0;

        const dA = a.cells[1].innerText.trim();
        const dB = b.cells[1].innerText.trim();

        if (dA !== dB) return dA.localeCompare(dB);

        return parseTime(a.cells[4].innerText) - parseTime(b.cells[4].innerText);

      });

      rows.forEach(r => table.appendChild(r));

      let currentDungeon = "";
      let position = 0;
      let rank = 0;
      let prevTime = null;

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const dungeon = row.cells[1].innerText.trim();
        const time = parseTime(row.cells[4].innerText);

        if (dungeon !== currentDungeon) {
          currentDungeon = dungeon;
          position = 1;
          rank = 1;
          prevTime = time;
        } else {
          position++;
          if (time !== prevTime) rank = position;
          prevTime = time;
        }

        row.cells[0].innerText = rank;

      });
    }


    /* ===========================
       BUILD TOP SECTION
       =========================== */

    function buildTopSection() {

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      const playerPoints = {};
      const records = {};

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const dungeon = row.cells[1].innerText.trim();
        const player = row.cells[2].innerText.trim();
        const time = row.cells[4].innerText.trim();
        const rank = parseInt(row.cells[0].innerText);

        // Only require valid time (CRITICAL FIX)
        if (!time || !time.includes(":")) return;

        /* ===========================
           POINTS
           =========================== */

        if (!isNaN(rank)) {
          playerPoints[player] = (playerPoints[player] || 0) + getPoints(rank);
        }

        /* ===========================
           WORLD RECORDS (WORKING)
           =========================== */

        const seconds = parseTime(time);

        if (!records[dungeon]) {
          records[dungeon] = {
            time: time,
            seconds: seconds,
            players: [player]
          };
        } else {
          if (seconds < records[dungeon].seconds) {
            records[dungeon] = {
              time: time,
              seconds: seconds,
              players: [player]
            };
          } else if (seconds === records[dungeon].seconds) {
            records[dungeon].players.push(player);
          }
        }

      });


      /* REMOVE OLD */
      const existing = document.getElementById("topSection");
      if (existing) existing.remove();


      /* FLEX CONTAINER */
      const top = document.createElement("div");
      top.id = "topSection";
      top.style.display = "flex";
      top.style.gap = "30px";
      top.style.marginBottom = "25px";


      /* ===========================
         COMPETITION TABLE
         =========================== */

      const compBox = document.createElement("div");
      compBox.style.flex = "1";

      const compTitle = document.createElement("h2");
      compTitle.innerText = "🏆 Competition Leaderboard";
      compBox.appendChild(compTitle);

      const compTable = document.createElement("table");
      compTable.className = "wikitable";
      compTable.style.width = "100%";

      compTable.innerHTML = `
        <tr>
          <th>Rank</th>
          <th>Player</th>
          <th>Points</th>
        </tr>
      `;

      const leaderboard = Object.entries(playerPoints)
        .map(([player, points]) => ({player, points}))
        .sort((a,b)=>b.points-a.points);

      let prevPoints = null;
      let rank = 0;
      let position = 0;

      leaderboard.forEach(entry => {

        position++;
        if (entry.points !== prevPoints) rank = position;
        prevPoints = entry.points;

        const medal =
          rank===1?"🥇 1":
          rank===2?"🥈 2":
          rank===3?"🥉 3":
          rank;

        const row = document.createElement("tr");
        row.innerHTML = `
          <td>${medal}</td>
          <td>${entry.player}</td>
          <td>${entry.points}</td>
        `;
        compTable.appendChild(row);

      });

      compBox.appendChild(compTable);


      /* ===========================
         WORLD RECORD TABLE
         =========================== */

      const wrBox = document.createElement("div");
      wrBox.style.flex = "1";

      const wrTitle = document.createElement("h2");
      wrTitle.innerText = "🏁 Competition Dungeon Records";
      wrBox.appendChild(wrTitle);

      const wrTable = document.createElement("table");
      wrTable.className = "wikitable";
      wrTable.style.width = "100%";

      wrTable.innerHTML = `
        <tr>
          <th>Dungeon</th>
          <th>Time</th>
          <th>Player(s)</th>
        </tr>
      `;

      Object.entries(records).forEach(([d, data]) => {

        const row = document.createElement("tr");

        row.innerHTML = `
          <td>${d}</td>
          <td>${data.time}</td>
          <td>${data.players.join(", ")}</td>
        `;

        wrTable.appendChild(row);

      });

      wrBox.appendChild(wrTable);


      /* COMBINE */
      top.appendChild(compBox);
      top.appendChild(wrBox);

      table.parentNode.insertBefore(top, table);

      /* FILTER BELOW */
      table.parentNode.insertBefore(filterWrapper, table);
    }


    /* ===========================
       FILTER
       =========================== */

    function filterTable() {

      const dungeon = dungeonSelect.value;
      const player = playerInput.value.toLowerCase();

      const rows = Array.from(table.querySelectorAll("tr")).slice(1);

      rows.forEach(row => {

        if (row.cells.length < 5) return;

        const d = row.cells[1].innerText.trim();
        const p = row.cells[2].innerText.toLowerCase();

        row.style.display =
          (dungeon === "All" || d === dungeon) &&
          p.includes(player)
            ? ""
            : "none";
      });
    }

    dungeonSelect.addEventListener("change", filterTable);
    playerInput.addEventListener("input", filterTable);


    /* ===========================
       INIT
       =========================== */

    sortAndRank();
    buildTopSection();

  });

});